Triggers used within Game Testing

Classifying Defects

Triggers are used for classifying new or existing defects within game testing. They help identify the nature of the defect and helps us understand what needs testing on it and what procedures to take to fix it. Triggers are generally used within the database of bugs and mentioned within every report so when searching for a defect using the trigger the user is able to find it very easily.

Here is the table for Defect Trigger Keywords:

TriggerKeywords
Configurationconfigure, model, type, version, environment, connect, disconnect, add, remove
Startupstartup, initial, first, un-initialized, creation, boot, warm up, wakeup, loading, setup, entry, transition, delay
Exceptionexception, error, violation, exceeds, NULL, unexpected, recover, prevented, blocked, prohibited, unavailable
Stressstress, load, rate, slowest, fastest, low, high, speed, capacity, limit, long, short, few, many, empty, full
Normalnormal, typical, common, usual, expected, planned, basic, allowed, available
Restartrestart, reset, cleanup, eject, power down, ctrl-alt-del, quit


 Above is the triggers used for classifying defects.

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